#pragma once
#include "Plane.h"
#include "forcegenerator.h"

class ForceFriction :
	public ForceGenerator
{
public:
	LimitedPlane* plane;
	float u_s; //static coefficient;
	float u_k; //kinematic coefficient

	ForceFriction(LimitedPlane* _plane, float _staticCoefficient, float _kinematicCoefficient);
	void update(int delta);
};

